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Amiga Plus 1995 #5 & #6
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000152_owner-lightwave-l _Fri Apr 7 16:47:36 1995.msg
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Date: Fri, 7 Apr 1995 12:04:47 -0700 (PDT)
From: Manuel Coats <mcoats@qnet.com>
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To: Christopher Stewart <dretch@IslandNet.com>
cc: lightwave-l@netcom.com
Subject: Re: simple lathe
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Hi Chris,
The .0001 would be in METERS. If you have been using very small sizes
and are worried that your textures are not going to work, just use the
size feature in modeler to increase your objects to something more
manageable and then save the objects.
Manny
On Thu, 6 Apr 1995, Christopher Stewart wrote:
>
> In a message dated Thu, 6 Apr 95 11:04: mark@fusion.MV.COM writes:
>
> M> :-) John.... forever the champion of real world object sizing!
> M> Yes, do yourself a favor and always model to real world scale. It makes
> M> things easier in the long run. *However* I would not advocate real world
> M> sizing if your objects are extremely small. Since LW texturing parameters
> M> only go down to .0001, you will not be able create fine texture detail on
> M> extremely small objects.
> M> * Mark Thompson (603) 424-1829 *
> M> * Fusion Films Inc. mark@fusion.mv.com *
> M> * Radiant Image Productions *
>
> Oh Dear. I've been modelling in the "um" and "nm" range for awhile,
> intending to do the texturing later (filaments of a platinum catalyst
> lighter etc..). Just how small is "too small" and, just to get sticky,
> what size is .0001 (m,cm,scaled) in layout? Is it possible to scale up,
> texture and scale down again (I hate to say it but.....like Imagine)?
>
>
> -----------
> "I wish there was a knob on the TV Christopher Stewart
> to turn up the intelligence. PRIMORDIAL SOUP
> There's a knob called `brightness', Graphics and Animation
> but it doesn't work." -- Gallagher Dretch@IslandNet.com
> -------------------------------
>
>
>
> * Offline Orbit 0.73c *